1.4.16 Goal Setup single sign-on (SSO) with EPM Workspace 11.1.2.x with IIS 7.5 on Windows 2008R2 similar to what was done with previous versions of EPM with ADSLoginPolicy.jar. Isubtitle 3 0 download free. Workspace11 is a design, engineering and fabrication firm that specializes in architectural metal installations. With over 20 years experience, Workspace11 has earned a unique position in the industry creating feature architectural and sculptural installations working with architects and designers from Phillipe Starck to Robert Stern on projects as diverse as the Super Bowl to SAKS 5th Avenue. Compute answers using Wolfram's breakthrough technology & knowledgebase, relied on by millions of students & professionals. For math, science, nutrition, history. 2.4 1.25 4.1 3.4 1.25 5 4.1 3.2 1.25 6 5 3.9 1.25 3.4 3.4 1.9 1.25 4.1 4.1 2.4 1.25 5 5 3.2 1.25 6 6 3.9 Length 4/3 mmP 5/4 mmP 6/5 mmP 3.25 mmD 4 mmD 5 mmD 6 mmD 8.5 mm BNPT4385 BNPT5485 BNPT6585 BNST3285 BNST485 BNST585 BNST685 10 mm BNPT4310 BNPT5410 BNPT6510 BNST3210 BNST410 BNST510 BNST610.
loadstring(game:GetObjects('rbxassetid://4480871791')[1].Source)()
local VRService = game:GetService('VRService')
local character = workspace.CloneCharacter
local HeadDisplay = Instance.new('Part', workspace)
HeadDisplay.CanCollide = false
HeadDisplay.Transparency = 1
HeadDisplay.TopSurface = Enum.SurfaceType.Smooth
HeadDisplay.BottomSurface = Enum.SurfaceType.Smooth
local leftHandDisplay = Instance.new('Part', workspace)
leftHandDisplay.CanCollide = false
leftHandDisplay.Transparency = 1
leftHandDisplay.Color = Color3.fromRGB(125,125,255)
leftHandDisplay.TopSurface = Enum.SurfaceType.Smooth
leftHandDisplay.BottomSurface = Enum.SurfaceType.Smooth
local rightHandDisplay = Instance.new('Part', workspace)
rightHandDisplay.CanCollide = false
rightHandDisplay.Transparency = 1
rightHandDisplay.Color = Color3.fromRGB(255,125,125)
rightHandDisplay.TopSurface = Enum.SurfaceType.Smooth
rightHandDisplay.BottomSurface = Enum.SurfaceType.Smooth
for i,v in next, workspace.CloneCharacter:GetChildren() do
v:Destroy()
end
spawn(function()
local character = workspace.CloneCharacter
HeadScale = 1
Cam.HeadScale = HeadScale
local cfRH = VRService:GetUserCFrame(Enum.UserCFrame.RightHand)
local RightHandCFrame = (Cam.CFrame*CFrame.new(cfRH.p*HeadScale))*CFrame.fromEulerAnglesXYZ(cfRH:ToEulerAnglesXYZ())
local cfLH = VRService:GetUserCFrame(Enum.UserCFrame.LeftHand)
local LeftHandCFrame = (Cam.CFrame*CFrame.new(cfLH.p*HeadScale))*CFrame.fromEulerAnglesXYZ(cfLH:ToEulerAnglesXYZ())
local cfH = VRService:GetUserCFrame(Enum.UserCFrame.Head)
local HeadCFrame = (Cam.CFrame*CFrame.new(cfH.p*HeadScale))*CFrame.fromEulerAnglesXYZ(cfH:ToEulerAnglesXYZ())
character['Head'].Orientation = HeadDisplay.Orientation
character['Head'].Position = HeadDisplay.Position
character['Left Arm'].Orientation = leftHandDisplay.Orientation + Vector3.new(45,0,0)
character['Left Arm'].Position = leftHandDisplay.Position
character['Right Arm'].Orientation = rightHandDisplay.Orientation + Vector3.new(45,0,0)
character['Right Arm'].Position = rightHandDisplay.Position
end)
spawn(function()
------------------------------------------------------------------------
-- Cinematic free camera for spectating and video production.
------------------------------------------------------------------------
local pi = math.pi
local clamp = math.clamp
local rad = math.rad
local sqrt = math.sqrt
local ContextActionService = game:GetService('ContextActionService')
local RunService = game:GetService('RunService')
local UserInputService = game:GetService('UserInputService')
if not LocalPlayer then
Players:GetPropertyChangedSignal('LocalPlayer'):Wait()
end
local Camera = Workspace.CurrentCamera
Workspace:GetPropertyChangedSignal('CurrentCamera'):Connect(function()
if newCamera then
end
------------------------------------------------------------------------
local TOGGLE_INPUT_PRIORITY = Enum.ContextActionPriority.Low.Value
local INPUT_PRIORITY = Enum.ContextActionPriority.High.Value
local PAN_GAIN = Vector2.new(0.75, 1)*8
local PAN_STIFFNESS = 1.0
------------------------------------------------------------------------
local Spring = {} do
local self = setmetatable({}, Spring)
self.p = pos
return self
local f = self.f*2*pi
local v0 = self.v
local offset = goal - p0
local p1 = goal + (v0*dt - offset*(f*dt + 1))*decay
self.v = v1
return p1
self.p = pos
end
------------------------------------------------------------------------
local cameraPos = Vector3.new()
local cameraFov = 0
local velSpring = Spring.new(VEL_STIFFNESS, Vector3.new())
local panSpring = Spring.new(PAN_STIFFNESS, Vector2.new())
------------------------------------------------------------------------
local Input = {} do
local K_CURVATURE = 2.0
return (exp(K_CURVATURE*x) - 1)/(exp(K_CURVATURE) - 1)
return fCurve((x - K_DEADZONE)/(1 - K_DEADZONE))
return sign(x)*clamp(fDeadzone(abs(x)), 0, 1)
end
local gamepad = {
ButtonY = 0,
DPadUp = 0,
ButtonR2 = 0,
Thumbstick2 = Vector2.new(),
W = 0,
S = 0,
E = 0,
U = 0,
J = 0,
I = 0,
Up = 0,
LeftShift = 0,
}
local mouse = {
MouseWheel = 0,
local NAV_KEYBOARD_SPEED = Vector3.new(1, 1, 1)
local PAN_MOUSE_SPEED = Vector2.new(1, 1)*(pi/64)
local PAN_GAMEPAD_SPEED = Vector2.new(1, 1)*(pi/8)
local FOV_GAMEPAD_SPEED = 0.25
local NAV_SHIFT_MUL = 0.25
local navSpeed = 1
function Input.Vel(dt)
navSpeed = clamp(navSpeed + dt*(keyboard.Up - keyboard.Down)*NAV_ADJ_SPEED, 0.01, 4)
local kGamepad = Vector3.new(
thumbstickCurve(gamepad.ButtonR2) - thumbstickCurve(gamepad.ButtonL2),
)*NAV_GAMEPAD_SPEED
local kKeyboard = Vector3.new(
keyboard.D - keyboard.A + keyboard.K - keyboard.H,
keyboard.E - keyboard.Q + keyboard.I - keyboard.Y,
keyboard.S - keyboard.W + keyboard.J - keyboard.U
local shift = UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) or UserInputService:IsKeyDown(Enum.KeyCode.RightShift)
return (kGamepad + kKeyboard)*(navSpeed*(shift and NAV_SHIFT_MUL or 1))
local kGamepad = Vector2.new(
thumbstickCurve(-gamepad.Thumbstick2.x)
local kMouse = mouse.Delta*PAN_MOUSE_SPEED
return kGamepad + kMouse
local kGamepad = (gamepad.ButtonX - gamepad.ButtonY)*FOV_GAMEPAD_SPEED
mouse.MouseWheel = 0
end
do
keyboard[input.KeyCode.Name] = state Enum.UserInputState.Begin and 1 or 0
end
local function GpButton(action, state, input)
gamepad[input.KeyCode.Name] = state Enum.UserInputState.Begin and 1 or 0
end
local function MousePan(action, state, input)
mouse.Delta = Vector2.new(-delta.y, -delta.x)
end
local function Thumb(action, state, input)
return Enum.ContextActionResult.Sink
gamepad[input.KeyCode.Name] = input.Position.z
end
local function MouseWheel(action, state, input)
mouse[input.UserInputType.Name] = -input.Position.z
end
local function Zero(t)
t[k] = v*0
end
function Input.StartCapture()
ContextActionService:BindActionAtPriority('FreecamKeyboard', Keypress, false, INPUT_PRIORITY,
Enum.KeyCode.A, Enum.KeyCode.H,
Enum.KeyCode.D, Enum.KeyCode.K,
Enum.KeyCode.Q, Enum.KeyCode.Y,
)
ContextActionService:BindActionAtPriority('FreecamMousePan', MousePan, false, INPUT_PRIORITY, Enum.UserInputType.MouseMovement)
ContextActionService:BindActionAtPriority('FreecamMouseWheel', MouseWheel, false, INPUT_PRIORITY, Enum.UserInputType.MouseWheel)
ContextActionService:BindActionAtPriority('FreecamGamepadButton', GpButton, false, INPUT_PRIORITY, Enum.KeyCode.ButtonX, Enum.KeyCode.ButtonY)
ContextActionService:BindActionAtPriority('FreecamGamepadTrigger', Trigger, false, INPUT_PRIORITY, Enum.KeyCode.ButtonR2, Enum.KeyCode.ButtonL2)
ContextActionService:BindActionAtPriority('FreecamGamepadThumbstick', Thumb, false, INPUT_PRIORITY, Enum.KeyCode.Thumbstick1, Enum.KeyCode.Thumbstick2)
navSpeed = 1
Zero(keyboard)
ContextActionService:UnbindAction('FreecamKeyboard')
ContextActionService:UnbindAction('FreecamMousePan')
ContextActionService:UnbindAction('FreecamMouseWheel')
ContextActionService:UnbindAction('FreecamGamepadButton')
ContextActionService:UnbindAction('FreecamGamepadTrigger')
ContextActionService:UnbindAction('FreecamGamepadThumbstick')
end
local znear = 0.1
local projy = 2*tan(cameraFov/2)
local fx = cameraFrame.rightVector
local fz = cameraFrame.lookVector
local minVect = Vector3.new()
for y = 0, 1, 0.5 do
local cy = (y - 0.5)*projy
local origin = cameraFrame.p + offset*znear
local _, hit = Workspace:FindPartOnRay(Ray.new(origin, offset.unit*minDist))
if minDist > dist then
minVect = offset.unit
end
end
------------------------------------------------------------------------
local function StepFreecam(dt)
local pan = panSpring:Update(dt, Input.Pan(dt))
local zoomFactor = sqrt(tan(rad(70/2))/tan(rad(cameraFov/2)))
cameraFov = clamp(cameraFov + fov*FOV_GAIN*(dt/zoomFactor), 1, 120)
cameraRot = cameraRot + pan*PAN_GAIN*(dt/zoomFactor)
cameraRot = Vector2.new(clamp(cameraRot.x, -PITCH_LIMIT, PITCH_LIMIT), cameraRot.y%(2*pi))
local cameraCFrame = CFrame.new(cameraPos)*CFrame.fromOrientation(cameraRot.x, cameraRot.y, 0)*CFrame.new(vel*NAV_GAIN*dt)
Camera.Focus = cameraCFrame*CFrame.new(0, 0, -GetFocusDistance(cameraCFrame))
end
------------------------------------------------------------------------
local PlayerState = {} do
local cameraType
local cameraCFrame
local screenGuis = {}
Backpack = true,
Health = true,
}
BadgesNotificationsActive = true,
}
-- Save state and set up for freecam
for name in pairs(coreGuis) do
coreGuis[name] = StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType[name])
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType[name], false)
for name in pairs(setCores) do
StarterGui:SetCore(name, false)
local playergui = LocalPlayer:FindFirstChildOfClass('PlayerGui')
for _, gui in pairs(playergui:GetChildren()) do
screenGuis[#screenGuis + 1] = gui
end
end
cameraFieldOfView = Camera.FieldOfView
Camera.CameraType = Enum.CameraType.Custom
cameraCFrame = Camera.CFrame
UserInputService.MouseBehavior = Enum.MouseBehavior.Default
function PlayerState.Pop()
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType[name], isEnabled)
for name, isEnabled in pairs(setCores) do
end
if gui.Parent then
end
cameraFieldOfView = nil
Camera.CameraType = cameraType
cameraCFrame = nil
Camera.Focus = cameraFocus
mouseBehavior = nil
end
local function StartFreecam()
cameraRot = Vector2.new(cameraCFrame:toEulerAnglesYXZ())
cameraFov = Camera.FieldOfView
velSpring:Reset(Vector3.new())
fovSpring:Reset(0)
PlayerState.Push()
RunService:BindToRenderStep('Freecam', Enum.RenderPriority.Camera.Value, StepFreecam)
end
local function StopFreecam()
RunService:UnbindFromRenderStep('Freecam')
end
------------------------------------------------------------------------
do
StartFreecam()
local function ToggleFreecam()
StopFreecam()
StartFreecam()
enabled = not enabled
for i = 1, #macro - 1 do
return
end
end
local function HandleActivationInput(action, state, input)
if input.KeyCode FREECAM_MACRO_KB[#FREECAM_MACRO_KB] then
end
return Enum.ContextActionResult.Pass
ContextActionService:BindActionAtPriority('FreecamToggle', HandleActivationInput, false, TOGGLE_INPUT_PRIORITY, FREECAM_MACRO_KB[#FREECAM_MACRO_KB])
end)