1.4.16 Goal Setup single sign-on (SSO) with EPM Workspace 11.1.2.x with IIS 7.5 on Windows 2008R2 similar to what was done with previous versions of EPM with ADSLoginPolicy.jar. Isubtitle 3 0 download free. Workspace11 is a design, engineering and fabrication firm that specializes in architectural metal installations. With over 20 years experience, Workspace11 has earned a unique position in the industry creating feature architectural and sculptural installations working with architects and designers from Phillipe Starck to Robert Stern on projects as diverse as the Super Bowl to SAKS 5th Avenue. Compute answers using Wolfram's breakthrough technology & knowledgebase, relied on by millions of students & professionals. For math, science, nutrition, history. 2.4 1.25 4.1 3.4 1.25 5 4.1 3.2 1.25 6 5 3.9 1.25 3.4 3.4 1.9 1.25 4.1 4.1 2.4 1.25 5 5 3.2 1.25 6 6 3.9 Length 4/3 mmP 5/4 mmP 6/5 mmP 3.25 mmD 4 mmD 5 mmD 6 mmD 8.5 mm BNPT4385 BNPT5485 BNPT6585 BNST3285 BNST485 BNST585 BNST685 10 mm BNPT4310 BNPT5410 BNPT6510 BNST3210 BNST410 BNST510 BNST610.
- loadstring(game:GetObjects('rbxassetid://4480871791')[1].Source)()  
- local VRService = game:GetService('VRService')  
- local character = workspace.CloneCharacter  
- local HeadDisplay = Instance.new('Part', workspace)  
- HeadDisplay.CanCollide = false  
- HeadDisplay.Transparency = 1  
- HeadDisplay.TopSurface = Enum.SurfaceType.Smooth  
- HeadDisplay.BottomSurface = Enum.SurfaceType.Smooth  
- local leftHandDisplay = Instance.new('Part', workspace)  
- leftHandDisplay.CanCollide = false  
- leftHandDisplay.Transparency = 1  
- leftHandDisplay.Color = Color3.fromRGB(125,125,255)  
- leftHandDisplay.TopSurface = Enum.SurfaceType.Smooth  
- leftHandDisplay.BottomSurface = Enum.SurfaceType.Smooth  
- local rightHandDisplay = Instance.new('Part', workspace)  
- rightHandDisplay.CanCollide = false  
- rightHandDisplay.Transparency = 1  
- rightHandDisplay.Color = Color3.fromRGB(255,125,125)  
- rightHandDisplay.TopSurface = Enum.SurfaceType.Smooth  
- rightHandDisplay.BottomSurface = Enum.SurfaceType.Smooth  
- for i,v in next, workspace.CloneCharacter:GetChildren() do  
-  v:Destroy()  
- end  
- spawn(function()  
- local character = workspace.CloneCharacter  
- HeadScale = 1  
- Cam.HeadScale = HeadScale  
- local cfRH = VRService:GetUserCFrame(Enum.UserCFrame.RightHand)  
- local RightHandCFrame = (Cam.CFrame*CFrame.new(cfRH.p*HeadScale))*CFrame.fromEulerAnglesXYZ(cfRH:ToEulerAnglesXYZ())  
- local cfLH = VRService:GetUserCFrame(Enum.UserCFrame.LeftHand)  
- local LeftHandCFrame = (Cam.CFrame*CFrame.new(cfLH.p*HeadScale))*CFrame.fromEulerAnglesXYZ(cfLH:ToEulerAnglesXYZ())  
- local cfH = VRService:GetUserCFrame(Enum.UserCFrame.Head)  
- local HeadCFrame = (Cam.CFrame*CFrame.new(cfH.p*HeadScale))*CFrame.fromEulerAnglesXYZ(cfH:ToEulerAnglesXYZ())  
- character['Head'].Orientation = HeadDisplay.Orientation  
- character['Head'].Position = HeadDisplay.Position  
- character['Left Arm'].Orientation = leftHandDisplay.Orientation + Vector3.new(45,0,0)  
- character['Left Arm'].Position = leftHandDisplay.Position  
- character['Right Arm'].Orientation = rightHandDisplay.Orientation + Vector3.new(45,0,0)  
- character['Right Arm'].Position = rightHandDisplay.Position  
- end)  
- spawn(function()  
- ------------------------------------------------------------------------  
- -- Cinematic free camera for spectating and video production.  
- ------------------------------------------------------------------------  
- local pi = math.pi  
- local clamp = math.clamp  
- local rad = math.rad  
- local sqrt = math.sqrt  
- local ContextActionService = game:GetService('ContextActionService')  
- local RunService = game:GetService('RunService')  
- local UserInputService = game:GetService('UserInputService')  
- if not LocalPlayer then  
- Players:GetPropertyChangedSignal('LocalPlayer'):Wait()  
- end  
- local Camera = Workspace.CurrentCamera  
- Workspace:GetPropertyChangedSignal('CurrentCamera'):Connect(function()  
- if newCamera then  
- end  
- ------------------------------------------------------------------------  
- local TOGGLE_INPUT_PRIORITY = Enum.ContextActionPriority.Low.Value  
- local INPUT_PRIORITY = Enum.ContextActionPriority.High.Value  
- local PAN_GAIN = Vector2.new(0.75, 1)*8  
- local PAN_STIFFNESS = 1.0  
- ------------------------------------------------------------------------  
- local Spring = {} do  
- local self = setmetatable({}, Spring)  
- self.p = pos  
- return self  
- local f = self.f*2*pi  
- local v0 = self.v  
- local offset = goal - p0  
- local p1 = goal + (v0*dt - offset*(f*dt + 1))*decay  
- self.v = v1  
- return p1  
- self.p = pos  
- end  
- ------------------------------------------------------------------------  
- local cameraPos = Vector3.new()  
- local cameraFov = 0  
- local velSpring = Spring.new(VEL_STIFFNESS, Vector3.new())  
- local panSpring = Spring.new(PAN_STIFFNESS, Vector2.new())  
- ------------------------------------------------------------------------  
- local Input = {} do  
- local K_CURVATURE = 2.0  
- return (exp(K_CURVATURE*x) - 1)/(exp(K_CURVATURE) - 1)  
- return fCurve((x - K_DEADZONE)/(1 - K_DEADZONE))  
- return sign(x)*clamp(fDeadzone(abs(x)), 0, 1)  
- end  
- local gamepad = {  
- ButtonY = 0,  
- DPadUp = 0,  
- ButtonR2 = 0,  
- Thumbstick2 = Vector2.new(),  
- W = 0,  
- S = 0,  
- E = 0,  
- U = 0,  
- J = 0,  
- I = 0,  
- Up = 0,  
- LeftShift = 0,  
- }  
- local mouse = {  
- MouseWheel = 0,  
- local NAV_KEYBOARD_SPEED = Vector3.new(1, 1, 1)  
- local PAN_MOUSE_SPEED = Vector2.new(1, 1)*(pi/64)  
- local PAN_GAMEPAD_SPEED = Vector2.new(1, 1)*(pi/8)  
- local FOV_GAMEPAD_SPEED = 0.25  
- local NAV_SHIFT_MUL = 0.25  
- local navSpeed = 1  
- function Input.Vel(dt)  
- navSpeed = clamp(navSpeed + dt*(keyboard.Up - keyboard.Down)*NAV_ADJ_SPEED, 0.01, 4)  
- local kGamepad = Vector3.new(  
- thumbstickCurve(gamepad.ButtonR2) - thumbstickCurve(gamepad.ButtonL2),  
- )*NAV_GAMEPAD_SPEED  
- local kKeyboard = Vector3.new(  
- keyboard.D - keyboard.A + keyboard.K - keyboard.H,  
- keyboard.E - keyboard.Q + keyboard.I - keyboard.Y,  
- keyboard.S - keyboard.W + keyboard.J - keyboard.U  
- local shift = UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) or UserInputService:IsKeyDown(Enum.KeyCode.RightShift)  
- return (kGamepad + kKeyboard)*(navSpeed*(shift and NAV_SHIFT_MUL or 1))  
- local kGamepad = Vector2.new(  
- thumbstickCurve(-gamepad.Thumbstick2.x)  
- local kMouse = mouse.Delta*PAN_MOUSE_SPEED  
- return kGamepad + kMouse  
- local kGamepad = (gamepad.ButtonX - gamepad.ButtonY)*FOV_GAMEPAD_SPEED  
- mouse.MouseWheel = 0  
- end  
- do  
- keyboard[input.KeyCode.Name] = state Enum.UserInputState.Begin and 1 or 0  
- end  
- local function GpButton(action, state, input)  
- gamepad[input.KeyCode.Name] = state Enum.UserInputState.Begin and 1 or 0  
- end  
- local function MousePan(action, state, input)  
- mouse.Delta = Vector2.new(-delta.y, -delta.x)  
- end  
- local function Thumb(action, state, input)  
- return Enum.ContextActionResult.Sink  
- gamepad[input.KeyCode.Name] = input.Position.z  
- end  
- local function MouseWheel(action, state, input)  
- mouse[input.UserInputType.Name] = -input.Position.z  
- end  
- local function Zero(t)  
- t[k] = v*0  
- end  
- function Input.StartCapture()  
- ContextActionService:BindActionAtPriority('FreecamKeyboard', Keypress, false, INPUT_PRIORITY,  
- Enum.KeyCode.A, Enum.KeyCode.H,  
- Enum.KeyCode.D, Enum.KeyCode.K,  
- Enum.KeyCode.Q, Enum.KeyCode.Y,  
- )  
- ContextActionService:BindActionAtPriority('FreecamMousePan', MousePan, false, INPUT_PRIORITY, Enum.UserInputType.MouseMovement)  
- ContextActionService:BindActionAtPriority('FreecamMouseWheel', MouseWheel, false, INPUT_PRIORITY, Enum.UserInputType.MouseWheel)  
- ContextActionService:BindActionAtPriority('FreecamGamepadButton', GpButton, false, INPUT_PRIORITY, Enum.KeyCode.ButtonX, Enum.KeyCode.ButtonY)  
- ContextActionService:BindActionAtPriority('FreecamGamepadTrigger', Trigger, false, INPUT_PRIORITY, Enum.KeyCode.ButtonR2, Enum.KeyCode.ButtonL2)  
- ContextActionService:BindActionAtPriority('FreecamGamepadThumbstick', Thumb, false, INPUT_PRIORITY, Enum.KeyCode.Thumbstick1, Enum.KeyCode.Thumbstick2)  
- navSpeed = 1  
- Zero(keyboard)  
- ContextActionService:UnbindAction('FreecamKeyboard')  
- ContextActionService:UnbindAction('FreecamMousePan')  
- ContextActionService:UnbindAction('FreecamMouseWheel')  
- ContextActionService:UnbindAction('FreecamGamepadButton')  
- ContextActionService:UnbindAction('FreecamGamepadTrigger')  
- ContextActionService:UnbindAction('FreecamGamepadThumbstick')  
- end  
- local znear = 0.1  
- local projy = 2*tan(cameraFov/2)  
- local fx = cameraFrame.rightVector  
- local fz = cameraFrame.lookVector  
- local minVect = Vector3.new()  
- for y = 0, 1, 0.5 do  
- local cy = (y - 0.5)*projy  
- local origin = cameraFrame.p + offset*znear  
- local _, hit = Workspace:FindPartOnRay(Ray.new(origin, offset.unit*minDist))  
- if minDist > dist then  
- minVect = offset.unit  
- end  
- end  
- ------------------------------------------------------------------------  
- local function StepFreecam(dt)  
- local pan = panSpring:Update(dt, Input.Pan(dt))  
- local zoomFactor = sqrt(tan(rad(70/2))/tan(rad(cameraFov/2)))  
- cameraFov = clamp(cameraFov + fov*FOV_GAIN*(dt/zoomFactor), 1, 120)  
- cameraRot = cameraRot + pan*PAN_GAIN*(dt/zoomFactor)  
- cameraRot = Vector2.new(clamp(cameraRot.x, -PITCH_LIMIT, PITCH_LIMIT), cameraRot.y%(2*pi))  
- local cameraCFrame = CFrame.new(cameraPos)*CFrame.fromOrientation(cameraRot.x, cameraRot.y, 0)*CFrame.new(vel*NAV_GAIN*dt)  
- Camera.Focus = cameraCFrame*CFrame.new(0, 0, -GetFocusDistance(cameraCFrame))  
- end  
- ------------------------------------------------------------------------  
- local PlayerState = {} do  
- local cameraType  
- local cameraCFrame  
- local screenGuis = {}  
- Backpack = true,  
- Health = true,  
- }  
- BadgesNotificationsActive = true,  
- }  
- -- Save state and set up for freecam  
- for name in pairs(coreGuis) do  
- coreGuis[name] = StarterGui:GetCoreGuiEnabled(Enum.CoreGuiType[name])  
- StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType[name], false)  
- for name in pairs(setCores) do  
- StarterGui:SetCore(name, false)  
- local playergui = LocalPlayer:FindFirstChildOfClass('PlayerGui')  
- for _, gui in pairs(playergui:GetChildren()) do  
- screenGuis[#screenGuis + 1] = gui  
- end  
- end  
- cameraFieldOfView = Camera.FieldOfView  
- Camera.CameraType = Enum.CameraType.Custom  
- cameraCFrame = Camera.CFrame  
- UserInputService.MouseBehavior = Enum.MouseBehavior.Default  
- function PlayerState.Pop()  
- StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType[name], isEnabled)  
- for name, isEnabled in pairs(setCores) do  
- end  
- if gui.Parent then  
- end  
- cameraFieldOfView = nil  
- Camera.CameraType = cameraType  
- cameraCFrame = nil  
- Camera.Focus = cameraFocus  
- mouseBehavior = nil  
- end  
- local function StartFreecam()  
- cameraRot = Vector2.new(cameraCFrame:toEulerAnglesYXZ())  
- cameraFov = Camera.FieldOfView  
- velSpring:Reset(Vector3.new())  
- fovSpring:Reset(0)  
- PlayerState.Push()  
- RunService:BindToRenderStep('Freecam', Enum.RenderPriority.Camera.Value, StepFreecam)  
- end  
- local function StopFreecam()  
- RunService:UnbindFromRenderStep('Freecam')  
- end  
- ------------------------------------------------------------------------  
- do  
- StartFreecam()  
- local function ToggleFreecam()  
- StopFreecam()  
- StartFreecam()  
- enabled = not enabled  
- for i = 1, #macro - 1 do  
- return  
- end  
- end  
- local function HandleActivationInput(action, state, input)  
- if input.KeyCode FREECAM_MACRO_KB[#FREECAM_MACRO_KB] then  
- end  
- return Enum.ContextActionResult.Pass  
- ContextActionService:BindActionAtPriority('FreecamToggle', HandleActivationInput, false, TOGGLE_INPUT_PRIORITY, FREECAM_MACRO_KB[#FREECAM_MACRO_KB])  
- end)